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Experience is similar to experience in Minecraft. It is required for enchanting items, or just showing off your score to others. Experience determines your placement in the Leaderboard, acting like a score system.

Obtaining[]

Experience can be obtained by killing most mobs, with bosses dropping the most experience. Players do not drop any Experience when they die.

Experience can be gained by throwing EXP Bottles and picking up the experience.

Crafting and smelting items also gives experience, but very little. To prevent experience farming, only the first time an item is crafted, it will give experience. i.e. Crafting rubies into ruby blocks will give experience, but crafting the same ruby blocks back into rubies will not.

Using grindstone and excluding enchantments will return levels to the player, regardless of whether the player enchanted the object or not. However, this is different from Experience. To learn the difference, please see [page that hasn't been created].

Usage[]

As mentioned, experience is mainly used to enchant objects, to rename items through an anvil, or to combine enchantments in an anvil.

Tools and Armor enchanted with the Mending enchantment will also increase its durability when Experience is absorbed. This Experience is not consumed by the object and counts as part of a player's total Experience.

It is also used as a collectible.

Trivia[]

The maximum amount of experience a player can collect is 1,000Q, which is 1,000,000,000,000,000,000 experience.

Experience used to be sold in the system shop, but inflation caused the developers to remove it. Now, players can only sell their experience.

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