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Spawning[]

Wardens are Aggressive Bosses which can be spawned in the Deep Dark by their Unbreakable Spawners, or by their respective Spawners and Spawn eggs.

Behaviour[]

Wardens are powerful hostile bosses. They wander around aimlessly when idle, occasionally turning in random directions. When it spots a Player or any other Mob, it immediately charges to it and deals a huge amount of damage.

The Warden is one of the few bosses that cannot break any blocks. To work around this, it also has a ranged attack. When its target is too far away and it cannot reach it, the Warden also shoots one arrow at a time in the direction of the target, dealing less damage than its melee attack, but still very powerful.

Because of this, Wardens can deal a high amount of damage to any piece of Armor, and if not careful, it might be broken, leaving players unprotected.

When the Warden dies, it explodes, damaging any entities and blocks nearby and drops valuable items.

Loot[]

When killed successfully by a player, the Warden drops:

  • A random amount of Rubies
  • A random number of Enchanted Books, with a random number of enchantments and curses, with a random level from 1-30.
  • A bunch of random blocks and items from the creative inventory
  • Also has a chance to drop 2x Lottery Cases(Bonus x1)

Trivia[]

When it was first added, the Warden was able to do "Thorns damage", where it loses a great amount of health in exchange of severely damaging its target. This lead to many people making Ruby Farms that force the Warden to attack other bosses. As a result, Klesh changed the game mechanics so that all mobs would only drop loot and Experience if killed by a Player. This broke most mob farms and angered many people.

If a Warden accidentally shoots an arrow at another neighboring Warden while aiming for its target, the Warden will fight with each other, dealing great amounts of damage to each other until one dies.

History[]

May 2022: Was added to the game

September 2022: Nerfed along with other Bosses

Gallery[]

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